This workshop was a project for school and used Maya and Zbrush for modeling. The texturing was done in Photoshop and used xNormal and CrazyBump for the normals. I rendered and lit the scene in UDK.
This project was doen in school where I modeled the assets in Maya and did high poly details in Zbrush. The textures were done in Photoshop with help from CrazyBump and xNormal for the normal maps. It was lit and rendered in UDK.
At the end of my school career, I decided to make this flamethrower weapon. The high and low poly models were done in Maya. The texturing was done in Photoshop with help from xNormal for the normals and dDo for the ambient occlusion map. It was lit and rendered out of Marmoset Toolbag.
Wood Plank Texture Tile-able base mesh made in Maya and then sculpted in Zbrush. Normal map was rendered out of Zbrush and Albedo & Normal maps were made in Photoshop. Lit and rendered out of Marmoset Toolbag.